Bio[edit | edit source]
Derek Mossman was a skilled, self-taught hacker who stole and cheated his way out of post-industrial Manchester. His curiosity for exotic technologies far outstripped his means, and he originally joined the PEIA to gain access to the newest toys. Gladstone could see his potential and took him under her wing. Their fortunes at the agency raised together, and when Gladstone took charge she appointed him her second-in-command.
While Derek is a serviceable agent, his true skills lay in logistics. His ability to produce credits and material seemingly out of thin air kept the PEIA fighting strong until the bitter end of the conflict. After the war, he would use those same skills to create one of the most extensive private information gathering networks on the planet under the alias "Monst3r".
Starting Equipment[edit | edit source]
Strategy[edit | edit source]
Remember, Derek doesn't have to be the one to throw the teleporter to use it. It is highly recommended that at the beginning of the infiltration to give the teleporter to the second agent to maximize its effectiveness. This will allow him to make plays that no other agent in game can like distracting all of the guards and then teleporting away, allowing both agents to get away. Archive Prism is a particularly strong agent to give the teleporter to. Prism, while disguised, is practically invisible and can ghost her way through the entire area, and once she finds the exit, she can throw the teleporter at the exit allowing Derek to escape easily.
|AgentsInvisible Inc's |