Incognita is the Hacking interface in Invisible, Inc, which you can use to hack programs, or potential enemies to gain an edge.
List of Programs
Parasite - Breaks 1 firewall per turn. Cost is 0 plus the number of active parasites. No cooldown.
Parasite 2.0 - Breaks 2 firewalls per turn. Cost is 2 plus the number of active parasites. No cooldown.
Dagger - Breaks 3 firewall for 1 PWR. 5 turn cooldown.
Dagger 2.0 - Breaks 5 firewall for 3 PWR. 4 turn cooldown. Brimstone - Breaks 1 firewall for 3 PWR. 10% chance of Daemon reversal into Algorithms.
Hammer - Breaks 5 firewalls for 5 PWR. 3 turn cooldown.
Rapier - Breaks 1 firewall for 1 PWR. Cost increases by 1 with each alarm level. No cooldown.
Wrench - Breaks X firewalls on devices with exactly X firewalls. X is 2 to 5 depending on version. Costs X PWR. No cooldown.
Oracle - Instantly takes over a random camera on the map. No cooldown. Data Blast - Breaks 1 firewall on all devices within 4 tiles for 3 PWR. No cooldown.
Daemon Sniffer - Reveals information about a Daemon. 3 turn cooldown.
Taurus - Moves a Daemon to a random device. Costs 2 PWR. No cooldown. Hunter - Removes a Daemon from a device for 5 PWR. 3 turn cooldown.
Power Drip - Generates 1 PWR per turn.
Emergency Reserve - Generates 5 PWR per turn if the starting PWR this turn is below 3. 3 turns cooldown.
Faust - Generates 2 PWR per turn. 20% chance of a Daemon installing.
Fusion - Costs 5 PWR to start. Generates 3 power per turn while on cooldown. 4 turn cooldown.
Abacus - Increases the agency's maximum PWR storage by 4 points.
Abacus 2.0 - Increases the agency's maximum PWR storage by 6 points. Seed - Reduces cost of first program each turn by 4 PWR.
Leash - Extends takeover time on a drone by 1 turn.
Ping - Makes a loud noise at a targeted location for 1 PWR. 4 turn cooldown.
Rogue - Reveals an undiscovered safe for 2 PWR. 2 turn cooldown.
Shade - Reduces sight range of guards. Costs 1 PWR. 3 turn cooldown.
Wings - Increases AP of all agents by 1. Costs 1 PWR. 2 turn cooldown. Wisp - Tag all visible guards so they can be tracked. Costs 3 PWR. No cooldown.